Saturday, 11 October 2014

Meet Gulag


So it might just be worth detailing each character before I actually get into the process of putting their thoughts down on "paper" let's start with Gulag.

And just so that nobody can yell "that's not how that works" or "is that a custom class" all of my characters are using the Pathfinder Rules, unless specifically stated otherwise.

Gulag, is a Kobold, more specifically he is a Crystal Kobold, meaning he looks more like a crystal dragon than anything else, with shiny, glassy, quartz like scales, and deep red horns that look like crystalline growths, this is about all the difference there is, nothing mechanical, I just wanted to use a non-chromatic dragon and Pathfinder does have a precedence of "Ghost" Kobolds that I used as my base.

Personality wise, he's immensily snarky, and has pride in himself, but nothing to back it up with, or more accurately, he wants to be proud of himself, but everyone tells him that he can't be, because he's a Kobold. This is backed up with a general level of pragmatism,

Gulag: "If we're going up against Lycanthropes, we're going to need silver weapons"
Darnis: "Nah we'll be fine"
(actual freaking conversation from game)

Kobold knowledge of weaknesses, a healthy fear of dying after too many close calls, and of course his guns.

See, Gulag's class is Gunslinger (Pistolero) 6/ Barbarian 1, with a rank in Trickster, so while he is mechanically as far away from party face as is functionally possible, there is no problem he can't solve after looking at it long enough, shooting enough bullets in its general direction, or just talking to the NPC like they are an actual person. Of course this doesn't actually take the place of a good charisma score and ranks in Diplomacy, Bluff or Intimidate and when the dice come down is when Gulag's social moxy flies out the window, but whenever a conversation involving firearms is brought up Gulag will inject himself into the conversation, sometimes forcefully, no matter who is involved, this can lead to fun times when the anti-tech faction goes

"Firearms are the root of all evil, they take away the weight of killing an intelligent creature and go against natures rule of the strongest survive" to which Gulag responds "yeah, Guns are awesome aren't they"

In combat is where Gulag shines, with a gun in each hand and reflexes fater than the bullets he fires (Init +16, yes it's fully rules legal), able to dodge every blade that comes his way (AC 25-30, once again rules legal) and is inhumanly accurate with his firearms (Okay only a +15 here, but against Touch AC that's pretty good), combined with his mobility, these factors make Gulag a force to be reckoned with in combat, unfortunately, he also refuses to run from a fight if there are helpless people behind him which has led to several points where he's been fighting on against impossible odds because he has to protect the injured Wizard and Scholar from a horde of Hobgoblins, while fighting on a crumbling bridge. Thank god for the CON boost from Barbarian Rage or he would have been dead several times over.

Currently Gulag's primary motivations for going along with campaign are threefold.

1 - He wants to be known as a hero, let people see that he and his race aren't pointless vermin to be exterminated whenever is convenient, and for this reason it annoys him that he keeps on getting written out of the "official" versions of the stories that the Bards tell.

2 - He's looking for an old weapon known as the Velseki Blade, a sword several millenium old, so far he's only found the hilt which has a part of the shattered blade, but he believes it will help him with his goal of becoming a hero.

3 - He found mention of an old firearm called "The Shard of Brionac" in a scroll he found in a ruin, unfortunately he only has part of the blueprints, and is currently on the lookout for more information on where he may find the other pieces, mostly out of personal curiousity.

The original Picture, by a friend, commissioned for a pizza
And Gulag's character sheet is here

http://www.myth-weavers.com/sheet.html#id=43253

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