Right, and now, with the session upcoming I introduce to you Seltyiel 'Madman' Garrott, a Tiefling Beastmorph Alchemist, with a penchant for explosives, potions, and turning into an indescribable horror to eat face.
Once again, I'm using the Pathfinder Rules for this character, so if you want to double check things it should be easy enough to check the D20PFSRD site.
As previously mentioned Seltyiel is a Teifling Alchemist, more specifically a Beastmorph Alchemist, whose repeated experimentation on his body, in an effort to turn himself into a Half-Elf like his parents, has caused his body chemistry to be incredibly unstable; mutating him furher, and further away from his goal, or in Meta terms my DM allowed me free reign on the Alternative Physical Features table, and I went somewhat overboard, currently he's rocking Horns, Pointed ears, Clawed Hands, Digigrade Clawed Feet, Fangs, Patches of reptilian scales, a draconic tail, a body temperature of about 5 degrees celsius, Glowing single colour eyes (No whites or pupils, just solid Magma coloured eyes), and Smoke pouring from his mouth, nostrils and Eyes. A grim reminder that winners don't do drugs if they want to remain pretty.
Personality wise, Seltyiel is intense, his emotions often unchecked but directed, much like a runaway train that has yet to be derailed. When he feels joy, it is the joy being reunited with a friend who has been missing for years, his grief envelopes anyone near him in a pallid shroud of gloom, and his anger is a sight to behold as he charges through hell and fire to wreak his vengeance. However his singing voice needs work, as atestted by every party member trying to find a way to shut him up.
However it should be remembered that this intensity, and complete lack of any social skills beyond the fact that his smile extends to the back of his head doesn't mean he's dumb, being the main planner of the group and plenty capable of thinking his actions through, he just might continue with those actions after thinking that they'll be a bad idea.
In Combat Seltyiel is a whole different beast, quite literally in this case, as his many and varied potions and mutagens warp and twist what little regular features he has left into new and exciting shapes for the combats duration, and due to his often careless use of bombs he represents as much a threat to himself and the party as he does to his enemies, and at the moment his most commonly used spells are Cure Light/Moderate Wounds, Shield, Barkskin, Invisibility, and Cat's Grace.
Seltyiel currently has no reason to travel with the party other than his curiousity, and acts as an often ignored moral compass, encouraging that the party doesn't set fire to people, or give old men heart attacks, but his morality doesn't extend much past that.
Seltyiel Character Sheet Here
Seltyiel "Madman" Garrott
"much like a runaway train that has yet to be derailed."
ReplyDeleteLove that bit :P