Okay, this is not actually a character journal, these are my notes so I don't forget what happened in the session before I get to a point where it makes sense to write up a character journal, I've done the same thing with Seltyiel, but the session's I "Skipped" in that game were generally light on content anyways, mostly due to party split shenanigans. So
1: Cleared out bandit camp and started looting, interesting note that neither of our stealthy infiltrator characters can pick locks worth a damn compared to me, who can break anything, a lock is no match for a Masterwork Crowbar and +15 to breaking things.
2; Many Names has very good hearing, this does not help when you are hearing a Harpie's Siren Song, and your Will Save is crap, thank Gygax for Chak's Counter-song ability
3: Trying to talk my way out of an ambush, while not an immediately lethal mistake, doesn't work as well as I'd hoped it would, also Chak knows Vanish.
4: Chak is MVP for stealth, infiltration, and distractions, I'm MVP for breaking shit, and Many Names is MVP for mouthing off and getting the tar beaten out of him.
5: Giving the enemy a chance to sound the alarm is generally frowned upon by your party, apologies are appreciated even if they don't really fix the situation, but saying "I'm just role-playing my character" is not.
6: Monks are decidedly dangerous in the hands of a DM, although Flying Crane Kick is suitably awesome to allow for this
7: Do not allow Victor to cast Pyrotechnics within eye-sight again, I think I value the ability to see
And that's where the session ended, with me blind, our party in decent enough shape, our wizard without his spell-books, and fighting our way out of a Bandit stronghold, the next session should be fun, and I can write up a nice long character Journal for you guys.
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